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Everything posted by seejay

  1. That's helpful! I hadn't come across that site yet and it has a couple of the parts I need. Thanks.
  2. Just thought I'd answer my own question for anyone else who might stumble across it. It seems that these renderings are coming from LEGO. A little more about it here: I haven't found out if the 3d object files behind these renderings are also available from LEGO somewhere.
  3. Thanks Jared. I've done that now. I think I decided not to mark it as a mod originally because it requires the extra-tilt mod of the Ideas Maze set that JKBrickworks published, but thinking of it again now, I guess that was a bit pedantic.
  4. Thanks Kristof and Gumalca. Those are all useful comments. I agree with you about giving away small models. Only a couple of mine were premium until recently, but I thought I'd see what happens if I take the ones that were getting downloads and put a eur1 price tag on them. As expected, no more downloads. The Marble Maze has sold once and I think that traffic came from tweeting about it at JKBrickworks (who designed the original maze set on which it is based). I also shared it on Eurobricks and Reddit. I can see in the MOC analytics that all those things helped, and to some degree the increase in traffic seems to be holding, which is nice.
  5. According to ldraw (, the ldraw code for Coral is 353. However, when importing to a custom list from .ldr (generated in LDCad) code 353 is not recognized, producing this error: Errors:Color 353 on Part 25269 not found - using Unknown Color (try changing the External Source) I tried the other 3 'external source' options, but they all produce the same error.
  6. Thanks Toby. Maybe I'll try asking in the LDraw forum. Best wishes to Simon. --cj
  7. Hi Pat, I've been wondering the same thing. Sometimes it's a lot of extra work to take a model I designed for myself and make into something with high quality instructions for others to have an enjoyable build, and it would help motivate that extra effort to have some sense of, as you say, what's possible in terms of purchases. Before I say how many downloads I've had, I would like to preface it by saying that when I look at the top MOCs page, I see a lot of Star Wars and a lot of cars, and my MOCs are neither of those. So thematic content seems to matter. Also, maybe my MOCs just aren't very good. I'll let you judge that for yourself. I should also say that I haven't really promoted them beyond simply uploading them to Rebrickable until recently. I have 13 MOCs up now, all of them added this year. The free ones have had a total of 200 (exactly) downloads, and the premium ones have had a grand total of 1 download. I do find those 201 downloads gratifying, and the thousands of views as well (not to mention likes and comments), but what I'd really love to see are MOC photos submitted by users who have built their own from the instructions. That seems to be an underutilized feature on the site. And of course, a few purchases would be nice. Thanks for asking a question I've been wondering about myself. Hopefully others who have had more success will chime in.
  8. After looking around for an answer to this, I think this question is most likely for @Simon. In the model I'm currently working on, I've been coming across a lot of parts that have a rendered image on Rebrickable, but I can't find the virtual part either in Studio or LDraw. This one, for example. Because there is a rendered image, I know there must be a 3D model of the part somewhere, but I'm not sure how to find it. Thanks. --cj
  9. While submitting this moc, I upgraded to the Designer Plan, however I haven't seen the MOC promoted on Rebrickable's Twitter. Is there something I need to do to trigger that? Also, while I'm asking, is there a way to get older MOCs (submitted before being on the Designer Plan) promoted through Rebrickable's social media pages? Thanks. --cj
  10. seejay

    MOC stuck in approval?

    Thanks for getting back so quickly. It's my fault! I made a last minute change to the inventory and forgot to edit all the orange parts to [No Color/Any Color] before uploading. I wish LDraw had that concept so the parts could be [No Color/Any Color] in the model file that is the source for the inventory (maybe it does and I just don't know how to do it). Sorry for the trouble. I fixed that and the MOC is approved!
  11. seejay

    MOC stuck in approval?

    Hello. I submitted a new MOC yesterday. In the past, my MOCs seemed to be approved almost instantly, but this one hasn't been. Additionally there are a couple of other odd things about this MOC, that I don't remember happening with previous submissions: A few seconds after loading the page, I get a red 404 pop up: Also the "admin" tab which should allow me to make edits is missing. Thanks for checking into it. I've been working on this one for month and keen to get it out there!
  12. Minor bug: when clicking on a partlist in the change log, the URL points to the setlist path, and returns 404. See screen cap. The "Cement Truck" list is a Part list.
  13. When I look at the full change log with no filters (no text search, what = any, action = any), I get 40 pages of results that goes back to Sept 14 2019. However I filter by action (add, delete, change), I get results going back to August 9 2019 (which is about the time Nathan announced the feature, so i assume that's as far back as it is available). I know the feature is limited to 6 months of history, but it seems I can't get all the way back when looking at the full results. A related question: are the action = add|delete|change filters mutually exclusive and comprehensive of all available change log results? I really like the change log feature. I've used it a few times to undo mistakes or figure out why a part count doesn't match what i would expect. For me, who spends a bit of (happy) time managing my Lego collection each week, it's totally worth the cost of the pro plan to have this. Thanks!
  14. Thanks @TobyMac. I tried again but get the same two part conversions (hoses --> homemaker containers). I just added a comment above with another test that I did yesterday that might help @Nathan understand what's happening.
  15. Another test that sheds some light on what might be happening: In the original model, the ribbed hoses were bent using Studio's flexible parts tool. When I made a test with those parts before flexing them (just added to the model), it worked as expected. After flexing, I got the same error: Part copy not found (need Quantity 2 Color 179) So it seems to be something with the flexed parts (which are relatively new in Studio, I think).
  16. Another test that sheds some light on what might be happening: In the original model, the ribbed hoses were bent using Studio's flexible parts tool. When I made a test with those parts before flexing them (just added to the model), it worked as expected. After flexing, I got the same error: Part copy not found (need Quantity 2 Color 179) So it seems to be something with the flexed parts (which are relatively new in Studio, I think).
  17. When have a .io file with over 1000 parts including: 78c11 (ribbed hose, 11L) 78c14 (ribbed hose, 14L) When I import the file to a new custom list, there are no errors or warnings about those parts. However, those 2 parts are missing from the resulting inventory, and 2 parts not included in the .io model are added to the inventory: 2 (homemaker cupboard) 3 (homemaker drawer) I made a few other tests to explore the problem: I made a version of the .io with no submodels and imported it. The resulting inventory is missing the hoses and does not have the homemaker parts. I do get an error on this import: Part copy not found (need Quantity 2 Color 179) Color 179 (flat silver) is the color of the missing hoses. I made a .io with only the hoses and imported it. The resulting inventory is correct. I made a .io with all parts except the hoses and imported it. The inventory was correct (no hoses, but also no homemaker parts) Given the error I get when importing the version of the .io with no submodels (test #1 above). I'm guessing there's just some strangeness in the .io that maybe rebrickable's import shouldn't try to deal with. However, it's probably worth looking into why it didn't throw an error when those parts were in the submodel and instead replaced them with the homemaker parts. I'm happy to share the .io with you bilaterally for testing. Thanks, cj
  18. seejay

    Confused New Collector

    Thanks for that. It makes sense that the 6 months average prices would be just as slow for RB to pull as it is for me. But if the RB "total value" figure could be calculated on the *used* for sale prices instead of new (or if that was an option the user could set), I think it would make that figure a more interesting for most part collectors.
  19. seejay

    Confused New Collector

    It would be great if the total value was based on used prices instead of new (or if that were an option the user could control). I have a script that will go fetch all the 6-months average used prices for my parts lists and calculate a more realistic value, but it's slow to run and i'd love for RB to do that for me. Also, well done on excluding the outliers. I really wonder about the business model of some of those stores . . .
  20. When I import the attached inventory, I get color errors which don't seem to be "real" errors. When I manually edit the colors, Rebrickable accepts them (i.e. the part/color combination must exist in an inventory on RB somewhere). I think the color IDs shown here are LDraw color IDs. 326 is Yellowish Green and 10001 is Glow in Dark White, and these are the two parts that get "unknown color" in the resulting inventory. But as I said, when I manually edit the colors, Rebrickable accepts them.
  21. On the MOC Analytics page (which is great, by the way; it's fun to check those numbers from time to time), the table which lists all MOCs with their views, downloads and likes has small up and down arrows to change the sorting of the rows, however for me, none of them result in an ascending or descending sort. The buttons do something: the sort order changes, and the order is consistent if I change back and forth using different buttons, but it's not ascending or descending (or alphabetical).
  22. Hi Hannah, I think there a couple of things to think about. If you just want to get rid of as much of it as quickly as possible and are less concerned about maximizing the value, something like ebay is your best option. However, even in that case, I think spending some time researching prices on Bricklink would help you know what prices to aim for. The secondary lego market is very active these days. Even if you took the average current price for each set on Bricklink and added it all together as a single price to sell all of it, I bet you'd find a buyer. If not, knock 5 or 10 percent off that price and for sure someone will snap it up. If you want to maximize the value and don't mind spending more time managing the inventory, packing, and shipping, you could set up a Bricklink (or BrickOwl) store and put everything you want to sell up there. You'd probably be selling them a few at a time. That involves building an inventory of the sets and keeping that inventory updated as you sell them off. In all cases, you'll need to distinguish between the different states (sealed box, built and rebagged, etc) in order to figure out the right price. This article talks about an average increase in the value of lego sets of 12% per year since 2000, so I hope you'll be pleasantly surprised by the value of what you have. Good luck! --cj
  23. Sirjective1, I agree with you. I'm using the new links on the "my parts" tab to effectively move parts from one list to another but it is error prone and requires some mental juggling as you note. That new feature is definitely an improvement (thanks Nathan!) over the workflow I described in the initial post of this thread, but still a bit awkward, and slow if working on a bunch of parts. My solution (for when I want to move more than a couple of parts) has been to enter my desired changes in a spreadsheet (list name, part number, color, and change in quantity for each change I want to make) and use a python script to make the changes via the RB API. Hacky, but it works, and basically does what you are suggesting with your CSV solution. I'd be happy to see something in the interface that makes these kinds of moves easier.
  24. Thanks Vokhev. That makes me feel better about my powers of observation. And it's a fairly tidy solution to the problem. And thanks to Nathan and team for implementing them. --cj