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Everything posted by seejay

  1. D'oh! Yes, that was it.
  2. All 4 are working for me. "Rebrickable thinks you are from FR with the IP address". I'm actually in the US and not using VPN, though France is my usual home. One thing I noted (probably not relevant) is that although the images are the same pixel dimensions and file size, they display (in Chrome on Win 10) at slightly different sizes (about 10% bigger from the cdn link than the rb link. @Ergrak the "cdn" stands for "content delivery network" and is a way of delivering content faster by having something like mirrors of the files scattered around the world (or at least that's my very basic understanding of it).
  3. This is a common workflow for me also. I often find myself building parts of a set and customizing a bit (or a lot) here and there. My work around is functional, but involves a script and the API, so not for everyone. I export the set's parts to csv, then import as a new partlist. Then while building, I have a separate csv where I note additions/subtractions of parts. To use your example, I would record 3004 (the part num for 1x2 brick), purple, -1 3004, white, 1 Then I have a little script that iterates through all the lines in the CSV and uses the rebrickable API to make the changes to my part list. Then when that build list is accurate, I export to CSV and subtract those parts from the master inventory list. It's tedious and potentially error prone, so a better way would be welcome, though I totally appreciate that coming up with a good interface for that would be a challenge. Rebrickable already does a great job of giving users a good interface for doing a lot of complex tasks (thanks!), but I'd love to see this gap filled. The existing edit dialog in the web interface let's you do some of these edits easily. It's easy to change _all_ of the purple 1x2 bricks to white, but it's not so easy to change only part of them. And then you still have to subtract them from the inventory that you're pulling them from.
  4. Just a note to say that I too was looking for this feature. My specific use case: I often build custom lists for builds that I'm working on that I don't want to make into a MOC. I use the custom list to identify what parts I'm missing so I can order them, but I also want to use a script to build a list of how many of each needed part I have in my loose parts so I can identify those parts that I'm running low on (which I may want to order while I'm at it).
  5. Seems to be fine for me too now. Gremlins.
  6. Just a couple of quick ones Part photos not showing: Model photos from bricksafe not showing:
  7. You may already be aware, but just in case, I'm seeing broken image icons both for part photos and for MOC images (from bricksafe). I've checked in incognito mode, so I don't think it's me.
  8. That's helpful! I hadn't come across that site yet and it has a couple of the parts I need. Thanks.
  9. Just thought I'd answer my own question for anyone else who might stumble across it. It seems that these renderings are coming from LEGO. A little more about it here: I haven't found out if the 3d object files behind these renderings are also available from LEGO somewhere.
  10. Thanks Jared. I've done that now. I think I decided not to mark it as a mod originally because it requires the extra-tilt mod of the Ideas Maze set that JKBrickworks published, but thinking of it again now, I guess that was a bit pedantic.
  11. Thanks Kristof and Gumalca. Those are all useful comments. I agree with you about giving away small models. Only a couple of mine were premium until recently, but I thought I'd see what happens if I take the ones that were getting downloads and put a eur1 price tag on them. As expected, no more downloads. The Marble Maze has sold once and I think that traffic came from tweeting about it at JKBrickworks (who designed the original maze set on which it is based). I also shared it on Eurobricks and Reddit. I can see in the MOC analytics that all those things helped, and to some degree the increase in traffic seems to be holding, which is nice.
  12. According to ldraw (, the ldraw code for Coral is 353. However, when importing to a custom list from .ldr (generated in LDCad) code 353 is not recognized, producing this error: Errors:Color 353 on Part 25269 not found - using Unknown Color (try changing the External Source) I tried the other 3 'external source' options, but they all produce the same error.
  13. Thanks Toby. Maybe I'll try asking in the LDraw forum. Best wishes to Simon. --cj
  14. Hi Pat, I've been wondering the same thing. Sometimes it's a lot of extra work to take a model I designed for myself and make into something with high quality instructions for others to have an enjoyable build, and it would help motivate that extra effort to have some sense of, as you say, what's possible in terms of purchases. Before I say how many downloads I've had, I would like to preface it by saying that when I look at the top MOCs page, I see a lot of Star Wars and a lot of cars, and my MOCs are neither of those. So thematic content seems to matter. Also, maybe my MOCs just aren't very good. I'll let you judge that for yourself. I should also say that I haven't really promoted them beyond simply uploading them to Rebrickable until recently. I have 13 MOCs up now, all of them added this year. The free ones have had a total of 200 (exactly) downloads, and the premium ones have had a grand total of 1 download. I do find those 201 downloads gratifying, and the thousands of views as well (not to mention likes and comments), but what I'd really love to see are MOC photos submitted by users who have built their own from the instructions. That seems to be an underutilized feature on the site. And of course, a few purchases would be nice. Thanks for asking a question I've been wondering about myself. Hopefully others who have had more success will chime in.
  15. After looking around for an answer to this, I think this question is most likely for @Simon. In the model I'm currently working on, I've been coming across a lot of parts that have a rendered image on Rebrickable, but I can't find the virtual part either in Studio or LDraw. This one, for example. Because there is a rendered image, I know there must be a 3D model of the part somewhere, but I'm not sure how to find it. Thanks. --cj
  16. While submitting this moc, I upgraded to the Designer Plan, however I haven't seen the MOC promoted on Rebrickable's Twitter. Is there something I need to do to trigger that? Also, while I'm asking, is there a way to get older MOCs (submitted before being on the Designer Plan) promoted through Rebrickable's social media pages? Thanks. --cj
  17. seejay

    MOC stuck in approval?

    Thanks for getting back so quickly. It's my fault! I made a last minute change to the inventory and forgot to edit all the orange parts to [No Color/Any Color] before uploading. I wish LDraw had that concept so the parts could be [No Color/Any Color] in the model file that is the source for the inventory (maybe it does and I just don't know how to do it). Sorry for the trouble. I fixed that and the MOC is approved!
  18. seejay

    MOC stuck in approval?

    Hello. I submitted a new MOC yesterday. In the past, my MOCs seemed to be approved almost instantly, but this one hasn't been. Additionally there are a couple of other odd things about this MOC, that I don't remember happening with previous submissions: A few seconds after loading the page, I get a red 404 pop up: Also the "admin" tab which should allow me to make edits is missing. Thanks for checking into it. I've been working on this one for month and keen to get it out there!
  19. Minor bug: when clicking on a partlist in the change log, the URL points to the setlist path, and returns 404. See screen cap. The "Cement Truck" list is a Part list.
  20. When I look at the full change log with no filters (no text search, what = any, action = any), I get 40 pages of results that goes back to Sept 14 2019. However I filter by action (add, delete, change), I get results going back to August 9 2019 (which is about the time Nathan announced the feature, so i assume that's as far back as it is available). I know the feature is limited to 6 months of history, but it seems I can't get all the way back when looking at the full results. A related question: are the action = add|delete|change filters mutually exclusive and comprehensive of all available change log results? I really like the change log feature. I've used it a few times to undo mistakes or figure out why a part count doesn't match what i would expect. For me, who spends a bit of (happy) time managing my Lego collection each week, it's totally worth the cost of the pro plan to have this. Thanks!
  21. Thanks @TobyMac. I tried again but get the same two part conversions (hoses --> homemaker containers). I just added a comment above with another test that I did yesterday that might help @Nathan understand what's happening.
  22. Another test that sheds some light on what might be happening: In the original model, the ribbed hoses were bent using Studio's flexible parts tool. When I made a test with those parts before flexing them (just added to the model), it worked as expected. After flexing, I got the same error: Part copy not found (need Quantity 2 Color 179) So it seems to be something with the flexed parts (which are relatively new in Studio, I think).
  23. Another test that sheds some light on what might be happening: In the original model, the ribbed hoses were bent using Studio's flexible parts tool. When I made a test with those parts before flexing them (just added to the model), it worked as expected. After flexing, I got the same error: Part copy not found (need Quantity 2 Color 179) So it seems to be something with the flexed parts (which are relatively new in Studio, I think).
  24. When have a .io file with over 1000 parts including: 78c11 (ribbed hose, 11L) 78c14 (ribbed hose, 14L) When I import the file to a new custom list, there are no errors or warnings about those parts. However, those 2 parts are missing from the resulting inventory, and 2 parts not included in the .io model are added to the inventory: 2 (homemaker cupboard) 3 (homemaker drawer) I made a few other tests to explore the problem: I made a version of the .io with no submodels and imported it. The resulting inventory is missing the hoses and does not have the homemaker parts. I do get an error on this import: Part copy not found (need Quantity 2 Color 179) Color 179 (flat silver) is the color of the missing hoses. I made a .io with only the hoses and imported it. The resulting inventory is correct. I made a .io with all parts except the hoses and imported it. The inventory was correct (no hoses, but also no homemaker parts) Given the error I get when importing the version of the .io with no submodels (test #1 above). I'm guessing there's just some strangeness in the .io that maybe rebrickable's import shouldn't try to deal with. However, it's probably worth looking into why it didn't throw an error when those parts were in the submodel and instead replaced them with the homemaker parts. I'm happy to share the .io with you bilaterally for testing. Thanks, cj