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Hi! I'm not a coder but I'm very familiar with the Unreal Engine 4's visual scripting system which I used to create a tool that will help you to convert Rebrickable part lists to LDD user palettes, This is how it looks right now: Features: One-click converting of Rebrickable CSV files to LDD user palettes Features coming soon: Converting decorations (prints) correctly Converting rarely used colors correctly to colors available in LDD Merging mold variations to bricks available in LDDSupport for old colors Limitations/Disadvantages: Since it's running on a video game engine, it's quite heavy in terms of file size (102 MB) and requires a modern PC All bricks are placed at 0 0 0 so if you try to open the palette file, LDD will remove all but one brick. Every part of a multi-part brick like power function components will have everything colored in the main color. DOWNLOAD Decide yourself if the relatively large file size is worth the time you may save in comparison to LDD manager's palette process (which is still a great tool!). Right now it only uses Rebrickable IDs for the LDD IDs but that is going to change when I get through each file and check it for mold variations and decorations. The colors IDs have been translated manually which is why I need feedback regarding the colors. Sometimes It wasn't easy to decide which color in LDD is which color on Rebrickable. Is it worth continuing? Let me know what you think!